
科隆国际游戏展览会(gamescom)是世界上三大领先的游戏展览会之一,汇聚了游戏软件、硬件、娱乐设备、信息软件和设备的大型国际展会,从2002年开始举办,每年一届,从2008年开始在科隆国际展览中心举行。Gamescom有效地汇集在商务领域的行业,零售和媒体提供的业务关系建立和维护一个巨大的机会。此外,该展在娱乐领域的独特氛围,gamescom是您的品牌和产品交流的最佳营销平台。

从2002年创办至今,展会占地达到了十四万平方米,在科隆游戏展发展已经达到顶峰,有来自多个国家的700多家游戏软、硬件厂商参与展示,是游戏厂商和玩家及媒体交流信息的主要平台,每年吸引超过30多万名来自世界各地的观众。无论是展览规模、参展厂商、游戏作品还是在观众数量方面都再次创下了历史之最。

在gamescom,游戏世界的多样性、创造力和激情汇聚在一起!所有与会者和gamescom粉丝,他们使每届活动成为一次难忘的经历。在激动人心的五天里,焦点都集中在游戏上,从发行和经典到锦标赛、现场演示、硬件、角色扮演、流媒体、节目、节日等等。

展品范围(Show Products):
游戏平台:手柄,手持式装置,手机/智能手机,上网本,PC,片;
组件/配件:适配器,袋,控制器,显示器,驱动器,显卡,输入外设(游戏杆,鼠标,轨迹球,麦克风,游戏手柄等),键盘,扬声器,耳机,,媒体复印机/空白媒体,记忆卡,显示器,网络/服务器,其他,投影仪,声卡,方向盘/踏板;
娱乐软件(游戏):动作/冒险,敏捷,家庭娱乐,跳和跑,管理,赛车游戏,角色扮演游戏,模拟,体育,策略;
寓教娱乐软件:儿童的软件,语言,学习软件,在线寓教于乐,学校软件;
信息娱乐系统软件:制图/旅行,桌面工具,数码摄影,图像处理,电影/电视处理,家庭使用,音乐,在线信息娱乐/家庭商务;
其它软件:其它软件;
游戏采购:采购机构,采购持牌人;
商品销售的产品:董事会及纸牌游戏,日历和钱袋,图雕像,首饰及别针,主要工作,打火机,磁铁及贴纸,鼠标垫,其他,钢笔和铅笔盒,毛绒木偶,海报,影像及画集,副本,保存箱,纺织袋,男士钱包,手表报警座钟;
护理、清洗、修理:护理,清洁,铝箔/特殊的布,维修/保养;
电信和互联网:应用商店,互联网内容提供商,互联网服务供应商,网络运营商,电讯类内容提供商,电讯类供应商;
媒体:DVD光盘,媒体事件,在线媒体,打印介质,出版商,社会网络,视频;
基本和高级训练:教育机构,培训机构;
协会/事业单位:协会/俱乐部,倡议,部委,团体;
服务供应商:机构,管理,咨询/服务,媒体包装,支付服务,游戏店面设施。

展会报告(Show Reports):
368,000 visitors from 131 countries +++ More than 36,000 trade visitors +++ Digital reach of 624 million views +++ gamescom awesome indies show views up more than 670 percent
gamescom 2026 was more international than ever. 368,000 visitors from 131 countries gathered in Cologne to celebrate the diversity of gaming culture together. The number of people traveling from abroad was 6 percent higher than the previous year. International representation among exhibitors also reached a record high. Combined with a rise in trade visitors and 624 million views, gamescom once again underscored its global appeal and relevance for the international games industry.
Global industry presence and more top management
A total of 1,743 companies from 66 countries – 11 percent more than in 2025 – exhibited across a sold-out show floor of around 233,000 square meters, a first for the event. A record 72 percent of exhibitors came from abroad, with 48 country pavilions representing 41 countries. More than 36,000 trade visitors traveled to Cologne, with around 50 percent from abroad. The strongest growth came from Brazil, Canada, the Netherlands and the US. Alongside this growth, the share of top management also rose – further underscoring gamescom’s relevance as a business platform.
Games connect people well beyond Cologne
By Saturday evening alone gamescom’s digital content reached more than 624 million views around the world – including 78 million for gamescom Opening Night Live. The gamescom awesome indies show grew its digital reach by over 670 percent to 302,000 views. gamescom epix, the digital community adventure, also drew greater interest from players worldwide, generating 6.2 million page views – an increase of around 9 percent over the previous year.
gamescom GDQ marked the European premiere of the international speedrunning format Games Done Quick, highlighting the power the gaming community can achieve together. In recognition, the format received this year’s gamescom Heart of Gaming Award.
Felix Falk, Managing Director of game – the German Games Industry Association: “In 2026, gamescom has delivered an impressive statement about its role as the central platform for the international games industry. Many of last year’s record figures were surpassed, especially in terms of international participation and the number of exhibitors. The drive for the future can be felt here – it’s what again propels the industry forward this year despite the challenges – and what makes the gamescom atmosphere so unique.
Gerald Böse, President and Chief Executive Officer of Koelnmesse: “gamescom brings people from all over the world together, combining the economic and social significance of games on a scale like no other. This was an extremely successful gamescom and we are delighted by the event’s strong international character. It shows gamescom’s ever-growing importance as the leading platform for everyone who plays, develops and creates games.”
The new gamescom week
With gamescom dev now more closely integrated into gamescom week, the developer conference saw a 15 percent jump in registered participants to 6,200. The final report for gamescom dev 2026 can be found here.
Frank-Walter Steinmeier – the first Federal President to attend gamescom – opened the gamescom congress, where over 1,100 attendees discussed the potential of games. The final report for gamescom congress 2026 can be found here.
gamescom 2027 will take place the week of August 23 to 29. The event kicks off with gamescom dev on August 23 and 24, followed by gamescom Opening Night Live on the evening of August 24. August 25 is Business and Media Day. Wildcard holders are granted access starting at 1 p.m. The event opens to the general public on August 26.










